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Online Convex Optimization for Sequential Decision Processes and Extensive-Form Games

AAAI 2019 · Bandits and online learning › Online convex optimization and games · approach: Fast no-regret dynamics in games

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use LRM with online gradient descent to compute QREs instead of using CFR$^+$ as the Nash-equilibrium referenceLRM · Goofspiel 4saddle-point gap convergenceHelped
Use LRM with online gradient descent to compute QREs instead of using CFR$^+$ as the Nash-equilibrium referenceLRM · Leduc 5saddle-point gap convergenceMixed
Solve an ℓ₂-regularized game rather than compute a Nash equilibriumLRM · Leduc 5saddle-point gap convergenceHelped
Increase the penalty for distance from a precomputed Nash equilibriumLRM opponent exploiter · Static-opponent exploitationutility increase from exploitationHurt
Increase the penalty for distance from a precomputed Nash equilibriumLRM opponent exploiter · Static-opponent exploitationexploiter's own exploitabilityHelped
Apply alternation when updating the two players' lossesRegret minimization for bilinear games · Toy game with X = Y = [0,1]saddle-point convergenceHurt

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