Research map / 3D vision / Human pose estimation
Multi-View 3D Human Pose Estimation with Weakly Synchronized Images
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Introduces multi-view 3D human pose estimation from weakly synchronized images, releases the WeakSyncPose3D dataset (~800k frames), and proposes SyncDiffPose, a diffusion-based denoiser over multi-view 2D poses.
Problem
Multi-view 3D human pose estimation normally requires hardware-synchronized cameras; when views are only weakly synchronized (time offsets within one frame), fast-moving joints get corrupted, and no dataset or method existed for this setting.
Approach
Treat the error from intra-frame synchronization offsets as noise and use a diffusion model with a noise embedding module, conditioned on multi-view 2D poses, to denoise the 3D pose estimate; paired with a new weakly synchronized dataset labeled with OptiTrack mocap.
Key results
- On Human3.6M with frameshift-perturbed (unsynchronized) views, SyncDiffPose reaches 69.17 avg MPJPE vs 92.98 for MvP and 90.91 for Karim et al.
- On WeakSyncPose3D with ground-truth 2D poses, SyncDiffPose achieves 70.24 avg MPJPE vs 94.29 for MvP
- Ablation on Human3.6M-based setting: adding diffusion and NE module lowers avg error from 104.70 (MvP) to 84.86
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use SyncDiffPose instead of MvP | 3D human pose estimation with weakly synchronized inputs · WeakSyncPose3D (ShuffleNet V2 2D poses) | MPJPE: 104.70 -> 84.86 | Helped |
| Use SyncDiffPose instead of MvP | 3D human pose estimation with weakly synchronized inputs · WeakSyncPose3D (ground-truth 2D poses) | MPJPE: 94.29 -> 70.24 | Helped |
| Use SyncDiffPose instead of MvP | 3D human pose estimation · Human3.6M (synchronized) | MPJPE: 32.97 -> 30.85 | Helped |
| Use SyncDiffPose instead of Karim et al. | 3D human pose estimation with frame-shifted views · Human3.6M (0-or-1-frame shift) | MPJPE: 90.91 -> 69.17 | Helped |
| Add diffusion (ablation) | MvP on WeakSyncPose3D · WeakSyncPose3D (ShuffleNet V2 2D poses) | MPJPE: 104.70 -> 103.41 | Helped |
| Add diffusion (ablation) | SyncPose on WeakSyncPose3D · WeakSyncPose3D (ShuffleNet V2 2D poses) | MPJPE: 115.98 -> 101.84 | Helped |
| Add the NE module to diffusion (ablation) | SyncPose on WeakSyncPose3D · WeakSyncPose3D (ShuffleNet V2 2D poses) | MPJPE: 101.84 -> 84.86 | Helped |
Surprising findings
- On synchronized Human3.6M, SyncDiffPose (30.85) is worse than MvP (32.97) on the synchronized split only in some joints; the paper's gains are mainly on weakly synchronized data
Limitations
- Performance remains below models trained on fully synchronized inputs
- Only frame-level (within one frame) weak synchronization is studied; inter-frame offsets handled by timer method
- Reported results use 3 views and 16 joints in a fixed setup
Experimental setup
Datasets: WeakSyncPose3D Human3.6M
Benchmarks: WeakSyncPose3D Human3.6M
Metrics: MPJPE
Baselines: Denis et al. (Tome et al. 2018) Karim et al. (Iskakov et al. 2019) MvP (Zhang et al. 2021)
Builds on: DDPM MvP ShuffleNet V2
Closest papers by meaning
- MV-SSM: Multi-View State Space Modeling for 3D Human Pose Estimation (CVPR 2025 · similarity 0.86)
- PoseIRM: Enhance 3D Human Pose Estimation on Unseen Camera Settings via Invariant Risk Minimization (CVPR 2024 · similarity 0.85)
- Advancing Video Synchronization with Fractional Frame Analysis: Introducing a Novel Dataset and Model (AAAI 2024 · similarity 0.85)
- $\text{Di}^2\text{Pose}$: Discrete Diffusion Model for Occluded 3D Human Pose Estimation (NeurIPS 2024 · similarity 0.84)
- SVTformer: Spatial-View-Temporal Transformer for Multi-View 3D Human Pose Estimation (AAAI 2025 · similarity 0.84)
- COMPOSE: Hypergraph Cover Optimization for Multi-view 3D Human Pose Estimation (NeurIPS 2026 · similarity 0.84)
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